First build!
Well, looks like this game is ready! Nice! Well, kinda sorta. I guess... I just need to make the fighter's 3D model, add the attack and such. Ahem. *sweats profusely*
Anyway, this can be considered the 0.0.1 version. I say that because I believe I made a prototype for the alpha, because you can move, attack and that's it.
First, I will admit that I did not even know about the GMTK Game Jam. I only heard about it but because of the jam's name, I thought it was a game jam where the games would only be made in Game Maker: Studio, I only heard that any engine could be used 4 hours after the jam had started. The reason for this is that the GMTK Game Jam is taking place at the same time as the Game Jam+, a game jam where I was taking part of as a mentor/aidee, not as a participant. Over there, a friend of mine told me that using Game Maker wouldn't be required, and once he told me the theme, I decided to make something super simple for the GMTK Game Jam, just for fun and to make something 3D. A few ideas appeared on my mind, such as a game where the player would fight a single dragon (a boss) and that's it. However, I realized that making two 3D models would be too much work. I didn't know about anything else. Then, another friend of mine invited me to play Super Smash Bros. while we waited for the Game Jam+ opening. Then, I instantly had an idea - An arena fighting game with only one character option. That would be a good opportunity to model a character, make some animations and make a cool small game quickly.
Unfortunately, there were a few setbacks. First, because I am recovering from a surgery, I couldn't work for too long, as I have to stay most of the time laid down in a bed/sofa. Second, there was much more work than what I predicted for the other game jam I was working on as staff. There was a moment where I anticipated would only take around an hour and half. However, it too nearly 5 hours to finish. Last but not least, I had some problems with the Unity input system (the old one, not the new), which after some time working on it, I just fixed by, well... You know how in the controls of the game, there are separate buttons for PlayStation 4 controllers and Xbox controllers? Yeah, that is how I fixed it. I'm not very proud of it, but I was running out of time.
Once I have some free time, I want to make the 3D model for the character, make some fighting moves animation and then, give it some final polish and hopefully release the 1.0 version.
Finally, I would like to thank the GMTK channel for hosting this game jam, and I will definitely check out the channel's videos in the future. Being the Metal Gear addict that I am, I am definitely starting with the one about the year where stealth games got serious. That thumbnail certainly clickbaited me in.
That's all, folks! See you later!
Files
Get Single Fighter
Single Fighter
A fighting game completely based on skill
Status | In development |
Author | FR4CT1ONS |
Genre | Fighting |
Tags | 3D, Game Maker's Toolkit Jam, Unity |
More posts
- Version 0.2 is out!Feb 12, 2020
- Adding charactersAug 19, 2019
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